Pokemon Type Weakness Chart: Complete Guide & Battle Strategies

Remember that sinking feeling when your Charizard gets one-shotted by a Rock Slide? Happened to me during the Silver Conference qualifiers last year. Total disaster. I'd memorized movesets but completely blanked on type matchups. That's when I finally sat down and made my own pokemon weakness table cheat sheet. Changed my battling life. Seriously, why don't they teach this stuff in trainer school?

Whether you're grinding through Victory Road or prepping for VGC regionals, understanding type weaknesses isn't just helpful - it's non-negotiable. This guide will give you everything I wish I'd known before that embarrassing Rock Slide incident. We'll break down how to read weakness charts, why dual-types complicate things, and how to avoid getting wrecked by surprise coverage moves.

Reading Pokemon Weakness Charts Like a Pro

First things first - let's decode those symbols you see in weakness tables. Most charts use icons or abbreviations, but personally I find the 2x/0.5x system way clearer:

2x = Super Effective (hits hard)
0.5x = Not Very Effective (hits weak)
0x = Immune (no damage)
4x = Double Weakness (absolute destruction)

The worst? When you think you've got coverage handled then boom - your opponent switches into something with unexpected resistances. Happens constantly in online battles. My advice: print out a physical pokemon weakness table and keep it by your console. Digital charts are great until your phone dies mid-match.

Complete Type Effectiveness Reference Chart

Bookmark this section - it's the core reference you'll keep coming back to:

Defending Type Weak To (2x) Resists (0.5x) Immune To (0x)
Fire Water, Ground, Rock Fire, Grass, Ice, Bug, Steel, Fairy -
Water Grass, Electric Fire, Water, Ice, Steel -
Grass Fire, Ice, Poison, Flying, Bug Water, Grass, Electric, Ground -
Electric Ground Electric, Flying, Steel -
Ground Water, Grass, Ice Poison, Rock Electric
Rock Water, Grass, Fighting, Ground, Steel Normal, Fire, Poison, Flying -
Steel Fire, Fighting, Ground Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy Poison
Fairy Poison, Steel Fighting, Bug, Dark Dragon

Notice how Steel's resistance list is ridiculously long? That's why competitive teams always run Steel-types. Annoying to play against but essential for balanced teams. Meanwhile, poor Grass types have five weaknesses - no wonder my Meganium struggled in Johto.

Dual-Type Weakness Calculations Made Simple

Here's where most trainers mess up. Singular types are easy enough, but when you're dealing with combinations? That weakness table suddenly gets complicated. The rules are straightforward though:

Multiply the modifiers:
• 2x weakness + 2x weakness = 4x damage
• 2x weakness + 0.5x resistance = 1x damage (neutral)
• 0.5x resistance + 0.5x resistance = 0.25x damage

Let's look at common dual-types that trip people up:

Pokemon Example Type Combination Key Weaknesses Key Resistances
Garchomp Dragon/Ground Ice (4x!), Dragon, Fairy Fire, Rock, Poison (immune to Electric)
Scizor Bug/Steel Fire (4x!) Grass, Poison, Bug, Dragon, Fairy, Ice, Normal, Psychic, Steel (immune to Poison)
Swampert Water/Ground Grass (4x!) Poison, Rock, Steel, Fire (immune to Electric)
Charizard Fire/Flying Rock (4x!), Water, Electric Grass, Fighting, Bug, Steel, Fire, Fairy

Watch out for that 4x Rock weakness on Charizard - Stealth Rock hazards will remove half its HP just switching in. I learned this the hard way against a friend's Tyranitar. Still haunts me.

What's worse than a 4x weakness? When your opponent predicts it. Like bringing in a Grass-type against your Swampert only to eat an Ice Beam. The pokemon weakness table tells you what CAN hit hard, not what WILL.

Advanced Battle Strategies Using Weakness Tables

Once you've memorized the basics, it's time for mind games. Competitive battling isn't just about matching types - it's about predicting switches based on weakness tables.

Coverage Move Secret Weapons

These unexpected moves destroy opponents who only see primary types:

Ice Beam on Water-types: Catches Grass/Dragon switches
Thunderbolt on Steelix: Nobody expects electric coverage on Ground-types
Earthquake on Electivire: Surprise hit against Fire/Steel counters

Last tournament season, my Gastrodon with Ice Beam wrecked three different Garchomps. Their trainers rage-quit after seeing the super effective hit. Priceless.

Predicting Switches Like a Psychic Type

When you see their team preview, immediately scan for:

• Which Pokemon have 4x weaknesses?
• What coverage moves threaten your sweepers?
• Can they set up entry hazards that exploit weaknesses?

If they've got a Ferrothorn, expect them to switch into Water attacks. That's your chance to hit hard with a Fighting or Fire move. The weakness table gives you the script - read it and counter.

Common Weakness Table FAQ Answered

Do type effectiveness multipliers stack with STAB?

Yep, and it gets scary. STAB (Same Type Attack Bonus) gives 1.5x damage. Combined with super effective: 2x weakness × 1.5x STAB = 3x damage. Example: Charizard's Fire Blast against Ferrothorn.

How often do type charts change between generations?

Thankfully, not much recently. The last big shift was Gen 6 when Fairy type was added. Steel lost Dark/Ghost resistances which still messes with my old strategies. Always check current gen pokemon weakness tables.

Are there exceptions to type weaknesses?

Abilities throw wrenches in everything. Levitate makes Ground moves miss, Thick Fat halves Fire/Ice damage, and Flash Fire absorbs Fire attacks. Always check abilities alongside your weakness chart.

What's the best way to memorize the weakness table?

Flashcards? Nah. I keep a printed copy in my battle bag and test myself during loading screens. After losing to Whitney's Miltank ten times? You'll remember Normal types fear Fighting moves forever.

Building Teams Around Weakness Coverage

When assembling your squad, check your pokemon weakness table religiously. Here's my team-building checklist:

1. No overlapping 4x weaknesses (don't double up on Rock-weak Pokémon)
2. At least one resist for every common attack type
3. Hazard control if weak to Stealth Rock/Spikes
4. Balance between physical and special attackers
5. Surprise coverage on at least two Pokémon

My current Galar team got stuck in Ultra Ball tier until I realized three members were weak to Fighting. Added a Corviknight and climbed to Master Ball. That weakness table analysis saved the season.

Sample Balanced Team Composition

Pokemon Type Role Weakness Coverage
Rotom-Wash Electric/Water Pivot Covers Flying/Fire threats
Ferrothorn Grass/Steel Wall Resists 10 types, weak only to Fire/Fighting
Garchomp Dragon/Ground Sweeper Ice weakness covered by teammates
Togekiss Fairy/Flying Support Counters Dragon/Fighting threats

Notice how Ferrothorn handles what Rotom fears? That's intentional weakness coverage. Without checking interactions on a pokemon weakness table, you'll have fatal gaps.

Where Traditional Weakness Tables Fall Short

Most pokemon weakness charts don't show three critical factors:

1. Move availability: That Ground weakness means nothing if no opponent carries Ground moves
2. Speed tiers: Your super effective hit won't matter if you move second and get KO'd
3. Common metas: Online battles see 80% Water/Steel/Fairy types - prepare accordingly

I once lost a tournament because my weakness table didn't account for Tapu Fini's Misty Terrain blocking status. Now I cross-reference abilities and terrain effects on my customized chart.

Creating Your Personalized Weakness Chart

How to make this essential tool:

• Print a blank type grid template
• Highlight your team's shared weaknesses in red
• Circle threats your team handles well in green
• Add notes for common meta threats
• Laminate it - battle snacks ruin paper

Mine lives in my Switch case, stained with berry juice from that intense Mewtwo raid. Worth it.

Essential Digital Weakness Table Resources

Bookmark these for quick access:

Resource Best For Special Features
Pokemon DB Type Chart Quick mobile reference Interactive dual-type calculator
Smogon Damage Calculator Competitive prep Considers stats/abilities/items
Serebii Type Effectiveness New players Simple color-coded chart
Marriland Team Builder Team construction Automated weakness analysis

Pro tip: screenshot your favorite pokemon weakness table as your phone lock screen. No more frantic googling mid-battle when your opponent pulls out some obscure Alolan form.

Why Physical Charts Still Matter

Don't ditch paper completely. At the Oceania Championships last year, venue WiFi crashed. Trainers with printed weakness tables kept battling while others panicked. Mine's folded into a tiny square in every jacket pocket now.

Putting It All Together

Knowing that Water beats Fire is Pokemon 101. True mastery means instantly recalling that Ground moves hit Poison/Steel/Rock/Fire super effectively but fail against Grass/Bug types. Or predicting when your opponent will switch based on their team's weaknesses.

Start simple: memorize the 8 most common types first (Water, Fire, Grass, Electric, Ground, Flying, Psychic, Dragon). Add the rest gradually. Use a pokemon weakness table as training wheels until matchups become second nature.

That Rock Slide that wrecked my Charizard? Now I lead with Rillaboom against Rock types. Growth through failure, as Professor Oak says. Or was that Professor Oak? Whatever - point is, keep that weakness chart handy. Victory Road awaits.

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