Look, I get it. You saw someone making fat Robux from their shirt designs and thought "Hey, I could do that." Then you tried uploading your first creation and... yikes. Either Roblox rejected it or it looked like a pixelated mess on your avatar. Been there, wasted three hours on a dragon design that ended up looking like a sick chicken. Let's fix that.
What You Absolutely Need Before Starting
No point even opening Photoshop if you're missing these:
- Roblox Premium account (non-negotiable since 2017 - costs $4.99/month minimum)
- Image editing software (GIMP is free, Photoshop if you're fancy)
- Roblox template files (grab these directly from Roblox Creator Hub)
- Avoid getting banned 101 (no copyrighted stuff, nothing offensive - they WILL catch you)
| Software | Free Option? | Best For | Why I Use It |
|---|---|---|---|
| GIMP | Yes | Beginners | Does layers, totally free. Steep learning curve though |
| Photoshop | No ($20+/month) | Advanced users | Industry standard but way overpowered for shirts |
| Photopea | Yes (web-based) | Quick edits | Basically free Photoshop in your browser |
Wait! Your cousin's friend said PNG works? Nope. Must be JPG under 10MB with exact dimensions. Got my first design rejected because I ignored this.
Designing Your Shirt: Step-by-Step Without the Fluff
Forget those "just be creative!" guides. Here's the exact workflow:
Getting the Template Right
Download the official Roblox shirt template (search "Roblox avatar template PNG" in Creator Hub). Messing up dimensions is the #1 rookie mistake. Your canvas must be:
- 585x559 pixels for classic shirts
- Transparent background (save as PNG-24 if using transparency)
- No bleed areas - design stays inside the marked zones
I once tried freehanding the dimensions. Bad idea. Shoulders looked like they were melting.
Actual Design Process
- Open template in your editing software as bottom layer
- Create new layer for your design (ALWAYS use layers)
- Sketch rough outline with basic shapes
- Add colors - stick to max 5 colors unless you're pro
- Refine edges - zoom to 200% to check pixelation
- Hide template layer to preview final look
- Export as JPG quality 90% (balance quality/file size)
Pro Tip: Turn on "Grid" view in your editor with 1px spacing. Makes pixel alignment 10x easier when learning how to make Roblox shirts.
Uploading Without Tears (Or Rejections)
Here's where most fail. Roblox's uploader is... temperamental.
| Step | What to Do | Landmines to Avoid |
|---|---|---|
| 1. Asset Type | Select "Shirt" or "T-Shirt" (they're different!) | Pants won't work on torso - obvious but people try |
| 2. Naming | Use descriptive names (e.g. "Green Dragon Hoodie") | Avoid special characters like !@# - causes errors |
| 3. Price Setting | Start at 10 Robux to build sales history | Premium users get 70% cut, non-Premium only 30% |
| 4. Final Checks | Preview on multiple skin tones | White designs disappear on light skins |
When I uploaded my first successful shirt? Charged 50 Robux. Sold twice. Then realized after Roblox fees I made... 35 cents. Price smarter than me.
Advanced Tactics For Actual Sales
Making shirts is easy. Making shirts people buy? Different game.
What Works Right Now
Based on my analytics and top sellers (tracked 200 listings for a month):
| Shirt Type | Popularity | Avg Price | Notes |
|---|---|---|---|
| Anime-inspired | High | 20-50 Robux | But avoid direct copyrights! |
| Roblox Memes | Medium | 10-30 Robux | Short lifespan but fast sales |
| Minimalist Logos | Steady | 15-40 Robux | Easiest to create consistently |
My zombie shirt flopped while a simple "Bacon Hair" meme design made 2k Robux. Go figure.
Promotion That Doesn't Suck
Uploading to catalog isn't enough. Do these within 24 hours of launch:
- Join shirt review groups (search "Design Review" in Groups)
- Post on DevForum with "Showcase" tag
- Trade Plaza advertising (be ready for trolls)
- Cross-promote with accessory designers
Paid ads? Only if you sell over 50/month already. Total waste otherwise.
Fix These Common Screw-Ups
Seen these errors? Join the club.
| Error Message | What It Really Means | Fix |
|---|---|---|
| "Invalid Asset" | Wrong file type/dimensions | Re-export as 585x559 JPG |
| "Moderation Failure" | Copyright or banned content | Remove brand logos/words |
| Blurry In-Game | Low resolution export | Use minimum 300dpi |
Watch For: Transparent areas showing as white? That's your editor exporting wrong. Check "Preserve Transparency" box before saving.
Your Burning Questions - Answered Raw
Can I really make money learning how to make Roblox shirts?
Yes but... Top 1% make thousands monthly. Average designers? Maybe $20-$100 if they grind. Requires constant new designs and marketing. My first profitable month took 87 shirt uploads.
Why does my shirt look stretched on avatars?
You designed on flat template but Roblox wraps it on 3D model. Solution? Test on standard R6 and R15 avatars during design. Avoid important details near armpits/waist.
How to avoid copyright strikes?
Don't use: Brand names, game characters, real people, song lyrics. Even "inspired by" designs get flagged. Originality isn't optional.
What's the fastest way to improve?
Reverse-engineer top sellers. Download their images (right-click inspect), study patterns. Notice most use limited palettes? Thick outlines? There's reasons.
Hard Truths Nobody Tells You
After making 300+ shirts:
- Simple designs outsell complex art 5:1
- Trends change weekly - that "cool" design expires fast
- Moderation is inconsistent - always have backups
- Building a following takes months
My advice? Start with 10 cheap designs. See what sticks. Then double down on that style. And please - stop putting giant logos on the back where nobody sees them.
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